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  1. I also have a spreadsheet in the workbook detailing sleeves, what games still need sleeves, what size I need and I also keep track of my collection. I generally on this page put down only 3 categories: Beginning of night games (usually longer, heavier), End of night games (usually shorter, lighter) and 2 player games (most gamenights I have 3-4).

  2. Rhumb Line is a sailing race game from Newport to Tortola. This game comes in a tube measuring 20" long with diameter of 2 1/2" and uses a laminated map for a playing surface. The object is to race from Newport, Rhode Island to Tortola, British Virgin Islands.

  3. Does anybody use a spreadsheet to track their completed games and would you be willing to share your template? At the moment I have just 2 columns: Game & Date Completed. I'm sure there's a lot more creative people out there than myself.

  4. Rhumb Line... 2-player abstract strategy game of observation, placement (nuggets) and accumulation (points). Players take it in turns placing their nuggets, on the empty board, to form point-winning rhumb lines. 4 in a radius = 10 points … 4 in an arc = 20 points … 4 in a spiral = 30 points.

  5. Place the stones, one at a time, building on those already on the board to complete &/or block new point-winning rhumb lines. As the game progresses, several point combinations may be completed with a single turn.

  6. 20 lut 2003 · Have you been able to find an excel formula to determine constant bearing along rhumb lines. All the ones I have come across gives the initial bearing which is quite off to a constant bearing. Regards

  7. If using the Great Circle site click the "show lat/long" to get the coordinates for your destination. Put that into the Destination Point column on the rhumb site, then click Calculate, and you'll see the bearing you need to follow.

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