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  1. 17 lut 2018 · Two ways to do this would obviously be to calculate the distance between two ticks of stream refreshing from either the time and speed or the old and new coordinates.

  2. I would like to measure the absolute distance between 2 cars in-game. Is there any way to do this? (and can it be done in the replay editor?)

  3. I have already found out about UI apps but I have two problems: How do I create a new UI layout instead of editing an existing one? More importantly how do I get the odometer UI app to actually do something? It just shows "Current Distance: ---" and "Target Distance: ---"without any actual numbers. Is this even the right app?

  4. 8 kwi 2023 · It's a super long track (22.8 km / 14.1 miles) and really cool to drive around in regular cars. https://www.beamng.com/attachments/ks_nord_v20231124_v2-zip.1081324/ (this map is HUGE in beamng and uses real satellite imagery, very recommended!)

  5. MOD LINK: https://www.beamng.com/resources/carbonworks-f4.27561Join my Discord server: https://discord.gg/FY8PVym3gnFollow me on Twitch: https://www.twitch.t...

  6. Mod Search. Search In: BeamNG.drive. We found 21 search results in our database. You are currently searching in BeamNG.drive Mods . Click here to switch to forum search. Found Users: FormulaSmile Formula1_fan Formula E 07 FormulaPaul2674 speedformula90 formula.

  7. 30 lip 2023 · I have a school experiment where I am finding out how the weight of a car affects the breaking distance of the car in different surfaces. I was wondering whether there is a provision in BeamNG.drive or BeamNG.tech where I can measure the distance travelled after the brakes were applied.

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