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17 lut 2018 · Two ways to do this would obviously be to calculate the distance between two ticks of stream refreshing from either the time and speed or the old and new coordinates.
I would like to measure the absolute distance between 2 cars in-game. Is there any way to do this? (and can it be done in the replay editor?)
I have already found out about UI apps but I have two problems: How do I create a new UI layout instead of editing an existing one? More importantly how do I get the odometer UI app to actually do something? It just shows "Current Distance: ---" and "Target Distance: ---"without any actual numbers. Is this even the right app?
8 kwi 2023 · It's a super long track (22.8 km / 14.1 miles) and really cool to drive around in regular cars. https://www.beamng.com/attachments/ks_nord_v20231124_v2-zip.1081324/ (this map is HUGE in beamng and uses real satellite imagery, very recommended!)
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Mod Search. Search In: BeamNG.drive. We found 21 search results in our database. You are currently searching in BeamNG.drive Mods . Click here to switch to forum search. Found Users: FormulaSmile Formula1_fan Formula E 07 FormulaPaul2674 speedformula90 formula.
30 lip 2023 · I have a school experiment where I am finding out how the weight of a car affects the breaking distance of the car in different surfaces. I was wondering whether there is a provision in BeamNG.drive or BeamNG.tech where I can measure the distance travelled after the brakes were applied.