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  1. Simulation distance is a world-creation setting in Bedrock Edition that controls mob spawning and despawning, and tick updates. In Java Edition, simulation distance is a video setting related to render distance, to restrict tick update distance.

  2. In Bedrock Edition you can turn on the "View coordinates" switch in your game settings. This isn't a cheat, so doing this doesn't affect your ability to earn achievements, and it makes distance measuring quite easy. It is also a great aid to keep from getting lost if you don't have a compass .

  3. Bedrock Edition [] In Bedrock Edition you can turn on the "View coordinates" switch in your game settings. This isn't a cheat, so doing this doesn't affect your ability to earn achievements, and it makes distance measuring quite easy.

  4. 12 mar 2021 · Within the target selector @a[] you specify the starter coordinates with x=, y=, z=, and then the distance with dx=, dy=, dz=. the dx dy dz is the difference, so if x=10 and dx=5 you test for an area from 10 to 15, and this works the same for the other once as well both for positive numbers and negative. Share. Improve this answer.

  5. I've been mining down at the bedrock now for a while, in a straight line, making, at a minimum, a 3x3 hallway. I was wondering if there was a program to show how many blocks long it is now? I'm pretty curious. I timed it out on a stopwatch; a trip on foot takes me 165 seconds from one end to the other.

  6. 13 wrz 2023 · Here are some recommended simulation distance settings based on different PC specs: Low-end PC: Start with a simulation distance of 6-8 chunks to ensure smoother gameplay. Mid-range PC: Aim for a simulation distance of 10-12 chunks for a balance between performance and visuals.

  7. 6 dni temu · The sides of a block are considered to be 1 meter (3.28084 feet or 1250⁄381 feet) in length. Distance in the game is measured in one of three ways, Euclidean distance, taxicab distance, or Chebyshev distance, depending on whether geometric accuracy or calculation efficiency is required.

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