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  1. 29 maj 2017 · You can do this in 1.13+ now, with the /execute store command. The steps are as follows: store player coordinates > calculate the differences > square the differences > sum up > calculate the sqrt values. I'm using euclidean distance as the metric. 1.

  2. 29 sie 2022 · A map created using /give can be any map by using the Map parameter to specify the map number desired. E.g. /give [player] minecraft:filled_map{map:5} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0. References:

  3. 17 sie 2021 · You can use as @a[] instead of if entity @p[] if you specify the coordinates. Within the selector, you need to add x, y, z, as well as distance=.. or dx dy dz. This way you can specify specific areas: execute as @a[x=0,y=65=z=0,dx=1,dy=1,dz=1] This will target all players in a cube from 0 65 0 to 1 66 1.

  4. List of commands for use on the Command Block: /testfor ~ Tests if a player/s has a certain item, is in a certain area, or has a specific amount of Experience Orbs/Levels or Score. /clear ~ Is used to clear a players inventory, or to remove ALL of one item.

  5. Typically you would pillar up about 50 to 60 blocks, or climb a tall mountain, and use the direction and downward tilt angle of the target with your coordinates to calculate first the horizontal distance to the target, then the X and Z coordinates of the target based on that distance and direction.

  6. If you want to detect a player inside a rectangular area, use: execute if @a[dx=3,dy=8,dz=2] to check for players in a 3x8x2 box with the command block at its corner (specifically, the corner with the least x, y, and z values, so the box extends east, up, and south of the command block).

  7. 23 kwi 2020 · Help | Java 1.15. I am making an adventure map, and am trying to make it so when a player steps on a certain block at certain coordinates, some command blocks are triggered. I know this is probably the easiest thing in the world, but I have been looking for a solution for at least two hours now, and nothing I find works. I am in version 1.15.2.