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  1. Simulation distance is a world-creation setting in Bedrock Edition that controls mob spawning and despawning, and tick updates. In Java Edition, simulation distance is a video setting related to render distance, to restrict tick update distance.

  2. i downloaded my realm world and went into settings, it said the simulation distance is 4. I’m not sure if that’s what it is on the actual realm though. Reply reply

  3. 12 mar 2021 · Within the target selector @a[] you specify the starter coordinates with x=, y=, z=, and then the distance with dx=, dy=, dz=. the dx dy dz is the difference, so if x=10 and dx=5 you test for an area from 10 to 15, and this works the same for the other once as well both for positive numbers and negative. Share. Improve this answer.

  4. Rtx render distance. I don't know a massive amount of how things work on bedrock so I'm wondering if anyone knows a way to go in the files and manually up the render distance cap when using rtx to something higher than 24 chunks.

  5. 13 lut 2019 · You can create a map, then duplicate it and leave one in a frame where you want to have a marker, then take the copy to where you also want a marker, the 2 maps should then both have the markers on them.

  6. 12 cze 2021 · I found a video directing me towards the options.txt file inside the com.mojang folder and I successfully edited the render distance for the max slider (at 16) to 56 chunks. There was not issued at this render distance and my computer runs fine.

  7. FYI – the maximum chunk render distance on a Realm is set to 12. This completely overrides any video settings that you set in the game itself. You can set your render distance to 96 chunks all you want, but it will never render more than 12 on the Realm.