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  1. Marking distance. Distances in Minecraft are quite easy to measure. Officially, [1] Minecraft uses the metric system, and each block is considered to be 1 cubic meter. When you measure long distances, it's easier to count if you mark the terrain with a space of 4 blocks between each marked block.

  2. Simulation distance is a world-creation setting in Bedrock Edition that controls mob spawning and despawning, and tick updates. In Java Edition, simulation distance is a video setting related to render distance, to restrict tick update distance.

  3. 21 cze 2014 · On a single player world you could use a tool similar to Optifine which allows you to set your view distance beyond the normal limits of 16 chunks to a "extreme" view distance of 32 chunks or 512x512 blocks.

  4. Bedrock Edition [edit | edit source] In Bedrock Edition you can turn on the "View coordinates" switch in your game settings. This isn't a cheat, so doing this doesn't affect your ability to earn achievements, and it makes distance measuring quite easy.

  5. Bedrock Realms are 12 chunks render (or less, depending on device) and 4 chunks sim. We know that players are interested in increasing these numbers and having them be configurable, and there are some interesting pieces of tech on the way that handle chunks differently and may allow improvements.

  6. Sprinting is a method of transportation that allows the player to move faster, at the expense of depleting saturation. While sprinting, the player's field of view expands slightly while increasing the player's reach by .5-1 block.

  7. 27 lut 2024 · Simulation Distance is a setting that has existed in Minecraft Bedrock Edition for years but was only added in Java Edition with the release of the Minecraft 1.18 update. In a nutshell, Simulation Distance is a setting that determines the maximum distance from the player where the chunks are ticked (updated).