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  1. Shooting Projectiles with Trajectories. In Scratch, the Trajectory formula is used for projects such as: Rocket or baseball simulators; Tank games; Anything that includes the curve of a projectile; The formula(e) calculate(s) where on the screen the projectile should be.

  2. 19 mar 2015 · How to make a sprite shoot projectiles. Well, you could make a seperate sprite which would be the projectile. It would be located in the barrel of the weapon. When the sprite (which will shoot) wants to shoot, you could broadcast a message.

  3. 17 lut 2014 · This tutorial demonstrates one way to have a sprite shoot/throw a projectile. There are many ways to do this, but I hope this example is useful.

  4. 17 lip 2016 · If you use clone IDs you can make some of the clones by your shooting items and others be projectiles. Then the projectile will always start at the right place if it is the shooting item that creates it. See my demo https://scratch.mit.edu/projects/111228685/.

  5. Make lists of all properties of projectiles on the screen, such as its postion, damage, velocity, lifespan, you name it, make a list for it. A hitbox will also be necessary. Each enemy has a hitbox defined by parameters - Clone's X +20 to X-20 for example.

  6. Projectiles in Scratch How to make something shoot out of something else. (Think rockets, sparks from a wand, lighting from clouds! And, if it's appropriate, arrows or bullets.)

  7. This tutorial explains how to create the effect of shooting, launching, or throwing an object. The code in this article does not simulate velocity or parabolic motion, but to a projectile that, after the initial force, is not acted upon by any traditional force (gravity, wind, etc.), though it may be obstructed by walls or targets.