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  1. Shooting Projectiles with Trajectories. In Scratch, the Trajectory formula is used for projects such as: Rocket or baseball simulators; Tank games; Anything that includes the curve of a projectile; The formula(e) calculate(s) where on the screen the projectile should be.

  2. 18 sty 2024 · How to make lightly homing projectiles. Hm, here's a relatively easy way to do that: forever set previous direction to direction point towards player if direction < previous direction then point in direction previous direction - 10 else point in direction previous direction + 10 move 5 steps.

  3. 13 mar 2023 · If we wanted a sprite to shoot towards another/ spawn a projectile to spawn in the direction of another sprite do you guys have any idea how I could do that?

  4. How do i make projectiles. Create a new sprite called “Projectiles”. when clicked forever if mouse down? then create clone of myself wait 0.5 secs. Note: The “wait” block is the cooldown between each shot. when I start as a clone point towards mouse pointer repeat until touching edge? move 5 steps. Main account: @JS_Coder.

  5. I’m using a method I found that uses cloning the projectile. It works perfectly but it only shoots to the right. I am trying to figure out how to make it shoot up, down, left, and right. The code is:

  6. Projectiles in Scratch How to make something shoot out of something else. (Think rockets, sparks from a wand, lighting from clouds! And, if it's appropriate, arrows or bullets.)

  7. go to (player1 v) // go to sprite currently shooting. point towards (mouse pointer v) // to aim your projectile. if <mouse down?> then. if <<(direction) < (120)> and <(direction) > (-120)>> then // to stop unwanted glitches. if <(direction) < (0)> then. show. repeat until <<touching (edge v)?> or<touching (player2 v)?>> // repeat until collision.