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  1. This tutorial explains how to create the effect of shooting, launching, or throwing an object. The first few scripts in this article do not simulate velocity or parabolic motion, but to a projectile that, after the initial force, is not acted upon by any traditional force (gravity, wind, etc.), though it may be obstructed by walls or targets.

  2. calculate the amount of time it takes to hit the player = distance/bullet speed calculate the position of the player after that much time = current position + (time * player velocity) put an invisible sprite in that position, point toward it and shoot

  3. Make lists of all properties of projectiles on the screen, such as its postion, damage, velocity, lifespan, you name it, make a list for it. A hitbox will also be necessary. Each enemy has a hitbox defined by parameters - Clone's X +20 to X-20 for example.

  4. 18 sty 2024 · How to make lightly homing projectiles. Currently working on a game and I'd like to give the boss homing projectiles, but the only way I can think of to make that is to make them permanently point towards the player and eventually stop, which doesn't seem very interesting.

  5. This tutorial explains how to create the effect of shooting, launching, or throwing an object. The code in this article does not simulate velocity or parabolic motion, but to a projectile that, after the initial force, is not acted upon by any traditional force (gravity, wind, etc.), though it may be obstructed by walls or targets.

  6. This script will allow the boss sprite to shoot projectiles. Create a new sprite for the ammo. This will be what the boss sprite will shoot at the player. Add the following script to the ammo sprite. when green flag clicked. go to (Boss v) // The boss sprite.

  7. Projectiles in Scratch How to make something shoot out of something else. (Think rockets, sparks from a wand, lighting from clouds! And, if it's appropriate, arrows or bullets.)