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  1. Exits. You can leave Level 1 by simply continuing to explore the Backrooms. Wandering down any extended hallway often leads to Level 2. Finding holes in the wall will lead you to Level 19. Where the ceiling has paintings on it, noclip through and you will be at a party! Additional Material: Recovered Documents. The following notes have been ...

  2. Wanderers can exit Level 1 by simply continuing to explore, as it usually leads to Level 2 or back to Level 0 via staircases or hallways. An unlocked door may lead to Level 2 . The Hub can be accessed from this level by walking up two flights of stairs and then immediately walking back down.

  3. Entrances and exits to each level are catalogued to the best of our ability, as making a hasty retreat is often necessary. An important tip to remember is that levels are occasionally prone to instability; keeping this in mind, documentation of any level is subject to change without warning.

  4. Exits. You can leave Level 1 by simply continuing to explore the Backrooms. Wandering down any extended hallway often leads to Level 2. Finding holes in the wall will lead you to Level 19. Where the ceiling has paintings on it, noclip through and you will be at a party! Additional Material: Recovered Documents. The following notes have been ...

  5. Level 1.1 can be escaped by backtracking through the corridor and exiting through the entrance to the level. Noclipping can also land explorers in a random part of Level 1, however this is unpredictable and should only be used as a method of escape in emergencies.

  6. backrooms-wiki.wikidot.com › faqFAQ - The Backrooms

    Is there an exit to The Backrooms? Exiting The Backrooms is a touchy subject. Some works are written with the intent that there is no known way to exit them, while some imply that there is the possibility of doing so.

  7. The most well-known exit to Level 7 can be found in an underwater cave on the side of a particularly tall mountain toward the bottom of the Midnight Zone. This mountain is almost directly below the entrance room, creating a straightforward (albeit lengthy) route to Level 8 .

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