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  1. 14 lip 2018 · Every time a player presses space key, I am creating new bullet (with RigidBody) and changes its velocity. I am trying to calculate where the bullet would land, but something is wrong in my calculation. I am using the physics formula: dx = x0 + V0*t + 0.5*a*t^2 to calculate when the bullet would land and where.

  2. 24 paź 2016 · I'm trying to make a top-down game using Javascript and Pixi which involves multiple different guns. Instead of giving each gun an individual damage value, I wanted to calculate the damage by the bullet's dimensions and velocity as it leaves the gun (which is all available on Wikipedia).

  3. The Ballistic Travel Time calculator computes the a amount of time an object is in free flight based on height (h) above the horizon of the launch point, initial velocity (V) of the object, and angle of launch (θ), and the vertical acceleration (g).

  4. 9 lis 2019 · A lot of shooter games take a very simplistic approach to bullets. This ranges from a simple ray-trace having final say on what is hit, to some games that simulate bullet drop and bullets...

  5. 25 lip 2020 · Bullet Master is a 2D logic game. Become Hitman and shoot your target precisely. Use only few bullets. Calculate every angle. The game is for free and you can play it in your browser. No installation needed. We have a secret mission for you. ELiminate all the targets.

  6. Ballistic Trajectory (2-D) Calculator - Computes the maximum height, range, time to impact, and impact velocity of a ballistic projectile.

  7. 11 lip 2018 · You can use a spline mesh component that will reduce the height of each point as they get further from the player, based on a bullet drop strength you can define. You can also use this spline to move a bullet-sized colliding actor along the spline to determine where a blocking hit will occur. Similar to a line-trace, but arcing.

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