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  1. Velocity-Time Graphs. A velocity-time graph (or speed-time graph) is a way of visually expressing a journey. We are going to be using velocity-time graphs to find two things, primarily: total distance, and acceleration. There are 5 key skills you need to learn.

  2. 2 wrz 2019 · Distance Time Graphs Practice Questions. Click here for Questions. Click here for Answers. travel graphs, distance-time. Practice Questions. Previous: Stem and Leaf Practice Questions. Next: Indices Practice Questions. The Corbettmaths Practice Questions on Distance-Time Graphs.

  3. Lucas left at 08:15 and cycled at an average speed of 12 kilometres per hour. Kristina’s journey is shown on the distance-time graph below. (a) Work out Kristina’s average speed, in kilometres per hour. (b) Use the information to plot Lucas’s journey on the same distance-time graph. (c) At what time did Lucas cycle past Kristina? 11.

  4. Calculate the average speed of the Earth in mph. 8. The distance between two cities is 144 km, it takes me 3 hours to travel between these cities, determine my average speed. Calculate Distance = R̅× P 9. A whale swims at a constant speed of 8.0 m/s for 17 s. Calculate the distance travelled by the whale. 10. A girl cycles for 30s at a speed ...

  5. VELOCITY-TIME GRAPHS – PRACTICE QUESTIONS 1. The velocity-time graph below shows the journey of a car. 20 (a) Use the graph to estimate the speed of the car after 30 seconds. (b) Use the graph to find the acceleration of the car between 20 and 40 seconds. 2. The velocity-time graph below shows the run of a sprinter. Time (seconds)

  6. Here is the velocity-time graph of a car for 50 seconds. Work out the average acceleration during the 50 seconds. Give the units of your answer. Estimate the time during the 50 seconds when the instantaneous acceleration = the average acceleration You must show your working on the graph..... (2)..... (2) 6.

  7. Velocity-time graph challenge. Draw a set of axes for a velocity-time graph in your jotter. In your neighbour’s jotter, neatly and using a ruler, draw in a simple journey involving at least two changes in acceleration.

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