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  1. 17 godz. temu · scripting, help. would you reccommend using linear velocities or body velocities for things like knockback in a fighting game. They’re all the same thing, just with some different feature inside of them. One uses an attachment, while one doesn’t. You could use anyone one of them. I’d suggest using linear velocities as Roblox discontinued ...

  2. 14 cze 2024 · If someone could help me out with changing the BodyThrust and BodyAngularVelocity to LinearVelocity and AngularVelocity, that would be appreciated. I’m not sure how the new systems work. local Engine = script.Parent.Parent.Engine.BodyThrust. local SForce = script.Parent.Parent.Steering.BodyAngularVelocity.

  3. 8 cze 2024 · I’m currently making a quake movement or bhop system from this article for my game and I’m trying to find what exactly the acceleratedDirection is. My first attempt that acceleratedDirection would be Humanoid.MoveDirecti….

  4. 9 cze 2024 · Hey So, I am trying to make it where: An object with velocity stays in the same position. Doesn’t rotate at all when in contact with an object. (as seen below) How would I stop the part from doing this? Is it even possible? Let me know.

  5. 18 cze 2024 · i made a teleport dash system which uses linear velocity to move the player. it works fine when you do it the normal way, like the first 2 dashes shown in the video, but when you move your camera around you go way way faster. is there any way to fix this? heres the video of the problem and the code. local att = Instance.new("Attachment", hrp)

  6. 16 cze 2024 · Velocity in Roblox refers to the speed and direction at which a part or object is currently moving. It is measured in studs per second, with the default speed for the Roblox character being 16 studs per second.

  7. 19 cze 2024 · To turn off velocity on Roblox, you can set the velocity of a part to 0,0,0 after deleting the BodyVelocity. By setting the part’s velocity to 0, it will stop the movement, but it may resume afterwards.

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