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  1. 24 cze 2024 · The best way to move projectiles that aren’t physics heavy is by using RenderStepped. It’s an event that fire every single frame (before rendering), which lets us make our projectiles as smooth as they can possibly be. Here’s a basic example for a linear projectile:

  2. Basically I need a block or platfrom that projectiles can't get pass through when shooting at it from top but can when shooting at it from bottom. 1. Add a Comment.

  3. 24 cze 2024 · Here's a tutorial on how to get all 5 disks and their locations in therapy. 🎮 Experience (therapy): https://www.roblox.com/games/82861498... ...more.

  4. 23 cze 2024 · Alright yea, sounds good, should be quite efficient, if you do notice any severe frame drop or lag, it would most likely come from either a memory leak with the hitboxes or memory leaks with the client, if it’s the client (LocalScript) that causes issues, I’d try and organize your loops into threads and then use a coroutine to schedule them, so they can run along side non cyclic code.

  5. 26 cze 2024 · To get conveyor belts in Island on Roblox, you need to locate the first steel mill. Once you have created the first steel mill, Jack will visit your island and reward you with one industrial chest and eight conveyor belts.

  6. 19 cze 2024 · Here is how it works: Server uses a remote event to notify client to create projectiles. (Using RunService and CFrame multiplication to move projectile) Server creates a “projectile” of its own without creating a new instance.

  7. It comes up during hard mode Blood Moon fishing, too, since the projectiles those guys shoot are hard to see when it's dark.

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