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  1. 10 cze 2024 · I've been looking around the internet recently, and I've found that people have been wondering about projectile trajectory and ballistic calculators in Create: Big Cannons (CBC) for a while, as such, here is the summary/collection of my findings in this topic. 1. Formulas and Calculations.

  2. Projectile Ownership. Help | Bedrock. I'm trying to make Overwatch inspired abilities that work by detecting projectiles such as snowballs, but a problem I need to figure out is how to tag certain projectiles as belonging to their thrower.

  3. 20 cze 2024 · Easiest way is to create a large sprite (explosion) delayed after the bomb sprite (small and no dmg) The explosion sprite has a specific sprite kind which you could use with the overlap blocks to trigger the destruction of the sprites and projectiles.

  4. 28 cze 2024 · So I am trying to make a ghast that shoots fireballs but whenever I try no matter what sort of tick procedure I allways end up with the player shooting whenever looking at the ghast itself. Here are screenshots of some different triggers I tried.

  5. Experimenting with custom enchants, it seems like the height property isn't applied for the replace_disk effect. The radius properly scales the radius of the disk, but no matter what height is set to it seems to always replace a 1 block tall disk.

  6. 27 cze 2024 · In this case, you want to use “ othersprite ” instead of “ mySprite ”. That way, the code works on all enemies not just the enemy called “mySprite”. Your code should go from this: Old overlap code1060×463 45.7 KB. To this: New overlap code1042×377 39.2 KB.

  7. 17 cze 2024 · Creates a projectile for the player. The Projectile controller takes all the parameters of the HitDef controller, which control the HitDef for the projectile. In addition, Projectile has the following additional parameters: Required parameters: none. Optional parameters: ProjID = id_no (int) Specifies an ID number to refer to this projectile by.

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