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  1. 2 dni temu · You need to subtract the Y positions of the player’s character and the object. local Players = game:GetService("Players") local player = Players.LocalPlayer local Object = game.Workspace:WaitForChild("EnemyPart") -- Get the Y positions of the object and the player local objectY = Object.Position.Y local playerY = player.Character.HumanoidRootPart.Position.Y -- Calculate the Y distance local ...

  2. 1 dzień temu · Consider the planting environment: Review all the care elements your garden has when making decisions about what to plant, such as location, sun exposure, water requirements, and type of soil.Also, consider whether you will have planting beds or a container garden. Starting from seed or nursery seedlings: Your plan will heavily rely on the calendar and whether you are starting from seeds or ...

  3. 28 cze 2024 · Choose cool colours. Using cool colours to make a garden look bigger. Jason Ingram. For an ultra-cool flower bed, stick to white flowers, or combine them with light purple, blue and pink blooms. Use a range of variegated, silver and purple foliage too and ensure there’s no bare soil showing.

  4. 21 cze 2024 · Raised beds can be as humble or as elaborate as you would like. The benefits of raised garden beds include better soil drainage, easy access to plants, portability, soil customization increased soil control, and also the ability to keep weeds and pests at bay.

  5. 25 cze 2024 · These DIY garden ideas will help you upgrade your current garden or create a new space to grow your favorite plants, all without spending a bundle. These easy and budget-friendly ideas are the perfect backyard projects for both small spaces and large backyard gardens.

  6. 25 cze 2024 · Base Structures in Palworld give and improve the functionality of your base. Read on to find all the Infrastructure, Defense, and more Base Structures, learn what they do, as well as How to Get them.

  7. 25 cze 2024 · I need to make a map of distances to the nearest object. I have a solution where i am looping over every point of a map, and every object, calculating the distance to all of them, and then leaving only minimum distance.