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  1. you could use two commands, the first one being: /execute positioned X Y Z as @ a [distance=..10] run gamemode adventure @ s. And the second one being: /execute positioned X Y Z as @ a [distance=10..] run gamemode survival @ s. Replace the X Y Z with the coordinates of the center of the protected area, and the 10 with how ever big you want the ...

  2. distance=..50 or distance=0..50..50 means in a radius of 50 block. One good thing for 1.13, so you wouldn't have do distance=50, distance_min=0.

  3. You can use the positioned component to specify the executing position and then use distance to specify the distance from that position, in your case [distance=0..1].

  4. Bedrock Edition [] In Bedrock Edition you can turn on the "View coordinates" switch in your game settings. This isn't a cheat, so doing this doesn't affect your ability to earn achievements, and it makes distance measuring quite easy.

  5. 29 maj 2017 · You can do this in 1.13+ now, with the /execute store command. The steps are as follows: store player coordinates > calculate the differences > square the differences > sum up > calculate the sqrt values. I'm using euclidean distance as the metric. 1.

  6. 21 cze 2014 · On a single player world you could use a tool similar to Optifine which allows you to set your view distance beyond the normal limits of 16 chunks to a "extreme" view distance of 32 chunks or 512x512 blocks.

  7. I have emerged from the Redstone and Politics sections to bring you a simple, yet helpful hint: How to quickly measure distance. Take point A and point B Using SPC, or the ingame version, mark Point A and Point B as Pos1 and Pos2