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  1. 14 kwi 2023 · This video shows how to use a hydrostatic table to determine a ship's displacement. It includes interpolation to determine ship displacement. It also defines...

  2. Let’s delve into Crouch’s formula to calculate boat speed and explore the significance of displacement and Crouch constant. ... the boat’s water-displaced volume converted to weight, follows Archimedes’ principle. ... irrespective of hull length. Refer to the table for Crouch constant values based on boat types, ranging from cruisers to ...

  3. 5 sie 2020 · Hooke’s Law as You Learned in High School. Hooke’s law relates force on a spring to the spring’s displacement. Equation for Hooke’s law: You could say that applying a force causes elastic deformation in the material. “Deformation” means that the shape is changing, and “elastic” means that when the force is removed, the material returns to its original shape.

  4. 27 lis 2019 · The sail area is usually calculated in square feet, a system used internationally, while the displacement of the boat is calculated in cubic feet to two-thirds of the power. The formula for sail area to displacement: ratio = sail area (ft2) / (displacement) 2/3. Generally, if the displacement is measured in pounds, than it can be converted to ...

  5. The prismatic coefficient provides an indication of the distribution of displacement. It is an indication of the fineness of the ends relative to the midsection of the hull. A low prismatic means there are fine ends and large mid‐body. A high prismatic means there is more displacement distributed toward the ends.

  6. 14 lis 2006 · Now multiplying this by the weight density of water (If salt then it's around 1.025 tonnes/m3 or 64 lbs/ft3 depending on units chosen) you get the displacement weight in tonnes (if you chose measurements in metres) or pounds (if you did it in feet). As said, this is a rough figure just to get a first idea.

  7. 24 kwi 2006 · 1) select L, B, and T first from shape/tonnage laws/mission considerations. 2) draw the lines and curves of form. 3) do the structural weight/strength. 4) add the propulsion, outfit, and stores/cargo. 5) check against the L, B, and T, and around the design spirial again. If what you want is a quick and dirty structural weight then here is a way ...

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