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  1. 29 maj 2017 · You can do this in 1.13+ now, with the /execute store command. The steps are as follows: store player coordinates > calculate the differences > square the differences > sum up > calculate the sqrt values. I'm using euclidean distance as the metric. 1.

  2. distance=..50 or distance=0..50..50 means in a radius of 50 block. One good thing for 1.13, so you wouldn't have do distance=50, distance_min=0.

  3. 21 cze 2014 · On a single player world you could use a tool similar to Optifine which allows you to set your view distance beyond the normal limits of 16 chunks to a "extreme" view distance of 32 chunks or 512x512 blocks.

  4. You can use the positioned component to specify the executing position and then use distance to specify the distance from that position, in your case [distance=0..1].

  5. I have emerged from the Redstone and Politics sections to bring you a simple, yet helpful hint: How to quickly measure distance. Take point A and point B Using SPC, or the ingame version, mark Point A and Point B as Pos1 and Pos2

  6. 24 gru 2021 · Hello, I'm making a minecraft java map, and I need to have command blocks around the map that measure the distance between the nearest player. Anyone know how to do this?

  7. 20 kwi 2019 · Try using (Just incase your version uses the new command system ^^.) /execute if entity @e[distance=..RADIUS] run COMMAND. You can change @e with @p or add. type=minecraft:player, before the distance.

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