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  1. Description. Returns the distance between a and b. Vector3.Distance(a,b) is the same as (a-b).magnitude. using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour . { public Transform other; void Example() { if (other) { float dist = Vector3.Distance (other.position, transform.position);

    • Transform

      The red axis of the transform in world space. root: Returns...

  2. 23 sty 2020 · In a script, you can use Vector3.Distance between vector3 to get the distance between two points. Every gameObject has a position that is represented in a Vector3. Below is a script example that shows you how it works.

  3. 1 sty 2010 · Vector3.Distance can be used if you want to determine the distance between two gameobjects. Vector2.Distance can be used if you're making a 2D game, or for GUI elements(for example, determining how far the mouse traveled over a series of frames.)

  4. 7 sie 2015 · I am trying to find a way to find the distance between to points ONLY ON THE X AXIS. By this I mean say my transform.position.x was 5 and my player.transform.position.x was 10, I would receive a result of five.

  5. We see how to calculate the distance between two objects in Unity, distance in space (Vector3) and distance in a plane (Vector2).

  6. 12 sty 2017 · Take both object centers and pass them through the WorldToScreenPoint or WorldToViewportPoint function of your camera then calculate the 2D distance (magnitude of the difference). Vector3 screenPos1 = camera.WorldToScreenPoint(target1.position); Vector3 screenPos2 = camera.WorldToScreenPoint(target2.position); float distance = new Vector2(.

  7. Description. Returns the distance between a and b. Vector2.Distance(a,b) is the same as (a-b).magnitude. Did you find this page useful? Please give it a rating: Report a problem on this page.

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