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15 lis 2017 · This particular calculator is the Combat Level Calculator. It is used for finding what your combat level will be when you have certain statistics. Credit for this formula goes to Maxwaterman, Fern1970, Helcaterian, Hans980, Benmarchant, Oblivion590, and McSwindler.
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Submit Update - Combat Level - RuneScape Guide - RuneHQ
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rs3 pot of flour,raw shrimp, bones,burnt lobsters=rare... By...
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Likewise, if they are 10 levels or more above your combat...
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Special Reports - Combat Level - RuneScape Guide - RuneHQ
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Notes: the player's Runemetrics settings must be on "Public"...
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Welcome to the RuneHQ Calculators page. These guides will...
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A Jagex Platinum awarded RuneScape help community with...
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Clue level: Where found: Easy : Monster drop; Pickpocketing...
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To start using this calculator, enter in your RuneScape username and set a goal level or experience point and find the best option for you. If you need some additional help, read the additional instructions at the bottom.
Welcome to the RuneHQ Calculators page. These guides will help you develop your RuneScape character and provide information about the game. This information was submitted and gathered by some of your fellow players to help you out.
Calculator/Combat level This dynamic calculator requires JavaScript. This page takes user input via JavaScript and may use changing prices from the Grand Exchange Market Watch .
Hunter. Invention. Slayer. Summoning. Thieving. A Jagex Platinum awarded RuneScape help community with walk-through quest guides, treasure trail help, monster databases, forums, and many more helpful tips and features. Your one stop shop for everything RS.
Recommended equipment for PvM. This guide gives recommendations on effective equipment that players can use to kill bosses. Please see PvM unlock guide for recommendations on how to balance gear upgrades with other upgrades for optimal PvM.
This calculator uses the player's equipment (armour, weapons, potions, prayers etc.) to calculate the block chance (chance of blocking the monster's attack), hit chance (player's chance of successfully landing a hit) and damage (average, minimum, and maximum).