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  1. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  2. 25 kwi 2024 · Normal Roblox Bootstrapper How to Use: Navigate to your Roblox Installation directory. Typically found at %localappdata%\Roblox\Versions\ for Windows or C:\Program Files (x86)\Roblox\Versions.

  3. RCO™ tweaks FFlags to optimize your Roblox client. About RCO™. Some things RCO™ currently does: Unlocks FPS. Optimizes Caching. Optimizes Graphics. Optimizes Textures. Increases user privacy. Disables Crashpad / Backtrace crash metrics. Disables a large portion of client telemetry. Disables AbuseReportScreenshot.

  4. I am looking to make a game in which there will be vehicles, specifically cars and boats. Vehicles will be controlled 100% by the player (can go forward, backwards and turn left/right). How can I make it so that exploiters will not be able to just adjust the speed of the vehicle?

  5. 18 lis 2020 · However, that seems like a lot of work as you would have to test each vehicle and note down its acceleration, velocity, and angular velocity properties while also blacklisting the exceptions like maybe vehicle to vehicle collision event or an explosion.

  6. 6 sie 2021 · Given below are all of the currently active codes in Vehicle Legends, as well as the expired ones from past code rotations. Players should test out the codes that they want to claim in the...

  7. 14 paź 2021 · I want to make a model float using velocity, what type of velocity should I use? I’m making a hovering vehicle so I would also use this velocity to push it forward to make it drive. I’m looking for something where I cou…

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