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  1. 13 maj 2021 · Essentially, I’d like to create a more advanced movement system. Currently, when you press the W key in Roblox, you instantly start moving at a set velocity. When you stop holding it, you instantly stop.

  2. 27 kwi 2021 · If you apply a lookvector to the Velocity property, it will move in that direction. And if you multiply that lookvector by any number, it will go at that speed. However, BodyVelocity doesn’t act properly with some other BodyMovers.

  3. 19 mar 2020 · Body Velocity works great for moving forwards and back… I have been toying with vehicle physics for a while and I am not having much luck with the basic setup I have made. The main problem is simply the method I am using.

  4. VehicleSeat.MaxSpeed. number. Read Parallel. The maximum speed that can be attained. ©2024 Roblox Corporation.

  5. 18 mar 2024 · I’m trying to make a vehicle that is always hovering/floating. Currently, I’m using the mass of the part and gravity to cancel out gravity. linear.MaxForce = part:GetMass() * workspace.Gravity But the problem is, when the player jumps on the vehicle, the total mass obviously changes, and it sinks.

  6. The maximum velocity the motor can use to reach Class.Motor.DesiredAngle measured in radians per physics frame (1/60th of a second).

  7. Roblox Client Optimizer. RCO™ tweaks FFlags to optimize your Roblox client. About RCO™. Some things RCO™ currently does: Unlocks FPS. Optimizes Caching. Optimizes Graphics. Optimizes Textures. Increases user privacy. Disables Crashpad / Backtrace crash metrics. Disables a large portion of client telemetry. Disables AbuseReportScreenshot.

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