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  1. 19 mar 2020 · Body Velocity works great for moving forwards and back… I have been toying with vehicle physics for a while and I am not having much luck with the basic setup I have made. The main problem is simply the method I am using.

  2. How fast the vehicles will be able to attain VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.

  3. 28 kwi 2019 · First of all you want to get the Velocity of the seat. Then you want the Magnitude property of this as it will tell you the total speed of the seat. I’m pretty sure that this is how it works internally although I could be wrong.

  4. 26 kwi 2021 · Currently, if I hop on the seat it will propel itself forward for 2-3 seconds, not allowing vehicle seat input to change it. Then it will finally give control to the player and stop propelling forward. I’ve tried setting Network Ownership, but that doesn’t fix it.

  5. 3 sty 2022 · You can use a model’s :GetDescendants method in a loop to do this. So you’re on the right track, but it’s probably a bit expensive if you have a bunch of instances. It should work though, just try not to call it a bunch of times in a second. local cabin = workspace:WaitForChild('Cabin')

  6. Change documentation language. The maximum speed that can be attained.

  7. The maximum velocity the motor can use to reach Motor.DesiredAngle measured in radians per physics frame (1/60th of a second).

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