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  1. 9 mar 2022 · Next, save the animation and go to our animation page, copy the ID and paste it into the script. To configure cooldown, we need to change one digit at the end of our script. Find the last 4 lines and find wait(15). Change the number to your own and you’re done! playAnim:Stop() slide:Destroy() wait(15) canslide = true end end)

  2. 9 gru 2021 · Your main issues were “hrp.Cframe”, the “CFrame” property should be capitalised as such and also when you were calling the Vector3 class constructor which returns a Vector3 value you were missing a comma.

  3. You need to create a remote event that fires when the left shift key is pressed and released to the server. Then you create a server script that listens to the remote event and create the animation and play/stop it on there.

  4. 10 kwi 2021 · Create a part at the base of the slide with identical properties to the entrance. This will get players off the slide if they haven’t already. We will call this “Exit.” Duplicate your script from entrance and insert it into exit, but change the line object.Parent.Humanoid.Sit = true to object.Parent.Humanoid.Sit = false.

  5. 19 sie 2021 · The id is the number in the link of the game. I will use Outlaster as an example:

  6. 2 lis 2017 · Slider bar for selecting settings, in a module for easy setup and use.

  7. 28 gru 2023 · I was wondering how you achieve the effect below where a popup GUI slides in and out. They set it’s position ouside the screen (Position = UDim2.new (-0.25, 0, 0.5, 0)) For the effect they use the TweenService like xM_MORT mentioned.

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