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  1. 15 wrz 2022 · You need to script the boat’s thrust with the inputs of the VehicleSeat. VehicleSeat MaxTorque and MaxSpeed values were only used on older versions of vehicles. The MaxSpeed allows your ‘speedometer’ to scale to the value of your speed on the screen, but the speedometer max value is set to MaxSpeed.

  2. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  3. The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle. While VehicleSeats are great for making simple vehicles they do have some limitations.

  4. 28 wrz 2022 · How To Get Started: THIS IS OUTDATED AND DOES NOT WORK. SEE RELEASE POST LINKED ABOVE FOR INFO. Enable the Beta Feature: The new controller system is handled by several new instances. At the top of it all is the ControllerManager. This instance dictates which movement controller to activate, and what the characters desired velocities are.

  5. 11 paź 2018 · Vehicle seats are not detecting throttle or steer input since the PlayerModule update today. Breaking any vehicles that rely on these properties of the Vehicle Seat. Repro: Try to drive one of the Jeeps in the Racing place template.

  6. 31 gru 2023 · how could make an acceleration/deceleration script apply to a driver seat without changing the torque because then it prevents the vehicle from acceleration. local Seat = script.Parent. local Train = Seat.Parent. local Body = Train.Body. local LBogie = Train.LBogie. local RBogie = Train.RBogie.

  7. 26 kwi 2022 · You can find the speed of the driver’s seat finding the magnitude of the velocity of the driver’s seat. Basically: DriverSeat.Velocity.Magnitude And to round the value off to the nearest whole number you can use math.floor()

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