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  1. 28 wrz 2020 · Hello, so I was wondering how to setup a keybind event for a vehicleseat/seat. So maybe in a car if you held down the H key, the horn would sound. Or maybe for a steam train if you held down E, a particle emitter would be enabled shooting steam out of a pipe. Any help would be appreciated, Thanks.

    • VehicleSeat

      The VehicleSeat objects welds a player to the seat when the...

  2. The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle. While VehicleSeats are great for making simple vehicles they do have some limitations.

  3. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  4. 30 maj 2020 · Just from a glance, have you tried tweaking the engine variables under the ‘engine’ comment? Maybe try increasing the horsepower and PeakRPM variables to increase max speed and acceleration.

  5. 13 kwi 2022 · local uis = game:GetService("UserInputService") aa = true uis.InputBegan:Connect(function(key) if key.KeyCode == Enum.KeyCode.E and game.Players.LocalPlayer.Character:WaitForChild("Humanoid").SeatPart.Name == "Driver" then print("ELLO!") -- type here speed +1-- end end) uis.InputEnded:Connect(function(key) if key.KeyCode == Enum.KeyCode.E and ...

  6. Studio has many default shortcuts and key commands that make development quicker and easier. You can customize every shortcut and bind many actions without defaults to any key through File → Advanced → Customize Shortcuts.

  7. 31 gru 2023 · how could make an acceleration/deceleration script apply to a driver seat without changing the torque because then it prevents the vehicle from acceleration. local Seat = script.Parent. local Train = Seat.Parent. local Body = Train.Body. local LBogie = Train.LBogie. local RBogie = Train.RBogie.

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