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  1. 22 sie 2023 · A psychology experiment is a special kind of test or activity researchers use to learn more about how our minds work and why we behave the way we do. It's like a detective game where scientists ask questions and try out different clues to find answers about our feelings, thoughts, and actions.

  2. A good experimental design helps you ask the right questions ( think critically ), decide what to measure ( come up with an idea ), and figure out how to measure it (test it). It also helps you consider things that might mess up your results, like outside influences you hadn't thought of.

  3. 14 mar 2020 · This study used Citespace, Bibexcel, and Netdraw to construct scientific maps and performed co-word analysis, social network analysis, and cluster analysis of data from 1371 published studies on psychological distance that were retrieved from the Web of Science database.

  4. 31 lip 2023 · Experimental design refers to how participants are allocated to different groups in an experiment. Types of design include repeated measures, independent groups, and matched pairs designs.

  5. 13 gru 2011 · Psychological distance can reduce the subjective experience of difficulty caused by task complexity and task anxiety. Four experiments were conducted to test several related hypotheses. Psychological distance was altered by activating a construal mind-set and by varying bodily distance from a given task.

  6. 9 kwi 2014 · Traversing psychological distance. In this review, we examine the benefits of high-level, abstract mental representations for self-regulating with respect to psychologically distal objects (goals, events, and humans) by summarizing and extending our work on construal level theory (CLT; [ 1. , 2. ]).

  7. Recent research has shown construal-level differences associated with various forms of psychological distance, such as social distance inherent in power hierarchies and spatial distance between one’s current and other locations ( Fujita, Henderson, Eng, Trope, & Liberman, 2006; Smith & Trope, 2006 ).