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  1. 9 sty 2024 · Calculating the position from 2 positions is pretty easy, but that’ll give you the distance in studs, so you’ll have to run the result through some math to calculate miles/kilometers.

  2. 21 paź 2020 · I want to get the exact distance between two points to spwan a rope with exactly that Length; What is the issue? Include screenshots / videos if possible!

  3. The DistanceFromCharacter Player function returns the distance between the character's head and the given Vector3 point. It returns 0 if the player has no Player.Character. This is useful when determining the distance between a player and another object or location in game.

  4. 1 maj 2020 · If this issue were addressed by the addition of a new “Ruler” tool, it would be a lot easier to measure the distance between 2 surfaces without needing to spawn a part in and use the properties tool.

  5. 2 lis 2022 · Instead of constantly calculating the distance it would be way easier and less performance heavy to just use ZonePlus. Basically, when the player enters the zone near the door, it opens and the next room generates, this is what ive done in my own game I made that was based on Doors.

  6. 21 lis 2022 · To get the distance, you would do: local frameSize = frame.AbsoluteSize -- the frame that your UDim2s are relative to. local p1 = UDim2.fromScale(0.124, 0.234) -- your first UDim2. local p2 = UDim2.fromScale(0.837, 0.654) -- your second UDim2. local p1Vector2 = Vector2.new(p1.X.Scale, p1.Y.Scale)

  7. 23 maj 2021 · I am trying to code a way to find out when a player is within a certain distance to a moving NPC so I can do something, I am also trying to show the distance on the NPC visibly by having a circle on the floor around the NPN… thanks

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