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  1. 29 maj 2017 · You can do this in 1.13+ now, with the /execute store command. The steps are as follows: store player coordinates > calculate the differences > square the differences > sum up > calculate the sqrt values. I'm using euclidean distance as the metric. 1.

  2. distance=..50 or distance=0..50..50 means in a radius of 50 block. One good thing for 1.13, so you wouldn't have do distance=50, distance_min=0.

  3. 21 cze 2014 · On a single player world you could use a tool similar to Optifine which allows you to set your view distance beyond the normal limits of 16 chunks to a "extreme" view distance of 32 chunks or 512x512 blocks.

  4. You can use the positioned component to specify the executing position and then use distance to specify the distance from that position, in your case [distance=0..1].

  5. You can make the check more or less precise by changing the distance=..0.6 check near the end. Bigger values to make it less precise, smaller to make it more precise. You can also make it ignore whether the player is looking up or down by inserting rotated ~ 0 after the facing and rotated as lines.

  6. Hello, I'm making a minecraft java map, and I need to have command blocks around the map that measure the distance between the nearest player. Anyone know how to do this?

  7. Take the length of a line running parallel to a block edge or face (e.g., the green line when looking at the side of a block). If one normal sized block is the same height as the line, the player is standing about 35 blocks away from it.

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