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  1. 14 lip 2018 · First, disable physics with Physics.autoSimulation = false;, Add force to your Rigidbody with velocity or the AddForce function. Put Physics.Simulate(Time.fixedDeltaTime); in a loop and make it run continuously until you reach your landing spot or until pos.y < 0.15 becomes true.

  2. 21 sty 2011 · i want to know how to calculate landing impact force of an aircraft and how much of this force will be transferred o aircraft body after deducting the energy absorbed by shock absorbers.

  3. 15 lut 2021 · Traditionally, bullet stability is estimated by using quite simple equations like the Miller and Greenhill equations. Lapua Ballistics estimates the bullet stability by using both dynamic stability ’Sd’ and gyroscopic stability ’Sg’ during the full bullet trajectory.

  4. www.cfinotebook.net › notebook › aerodynamics-and-performanceLanding Performance - CFI Notebook

    First, determine nautical miles per minute: Divide the airspeed (NM per Hour) by 60 (Minutes per hour) to get Nautical Miles per minute; If we intend to descend at 90 knots, we divide that by 60 and get 1.5 NM per minute; Second, determine vertical speed:

  5. www.omnicalculator.com › physics › ballistic-coefficientBallistic Coefficient Calculator

    8 cze 2024 · Follow the steps below to calculate the ballistic coefficient: Step 1: Enter the mass of the projectile, m. Step 2: Insert the area of cross-section, A. Step 3: Fill in the drag coefficient, C. Step 4: The calculator will then return the ballistic coefficient.

  6. There are two primary methods available for calculating the ballistic coefficient of your bullets: 1. Using manufacturer-provided data. 2. Calculating BC from scratch using measured data. Method 1: Using Manufacturer-Provided Data. Most ammo manufacturers provide verified ballistic coefficient values for their projectiles.

  7. 11 sie 2022 · Ballistic Flight Calculator. On this page: GENERAL INSTRUCTIONS. Calculation with Drag. GENERAL INSTRUCTIONS. To operate the calculator, you first select the planet using the choice button at the top left. For ballistic flight, select the “Ignore Drag” option with the middle choice button.

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