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  1. 23 sty 2020 · In a script, you can use Vector3.Distance between vector3 to get the distance between two points. Every gameObject has a position that is represented in a Vector3. Below is a script example that shows you how it works.

  2. 1 mar 2013 · You would not want to use a static mesh for your near terrain in a game engine. For terrain that can be walked on, you would want to use the 16-bit heightmap that WorldKit exports, as demonstrated in the Unity import video, along with the built-in terrain engine.

  3. 19 gru 2022 · Have you ever wondered how open worlds in video games work performance-wise? In this tutorial series, we’re going to explore just how video games deal with huge worlds and make the best use of the processing power and memory available to the computer.

  4. Get distance between two gameobjects in Unity with this easy-to-follow guide. Learn how to calculate the distance between two GameObjects in Unity using the Vector3.Distance() method. This method takes two Vector3s as arguments and returns the distance between them in units.

  5. 23 sie 2022 · In this unit students will learn to use Pythagorus' theorem to calculate the distance between points in a game environment and the length of a vector.

  6. 23 lut 2021 · Published: Feb 23, 2021. Now you can literally bring the real world into your game and engage your users through location in similar ways to Pokemon GO and Jurassic World Alive.

  7. 12 maj 2022 · The Physics Debugger is an essential tool for understanding the inner workings of the physics engine, as well as for making sense of the particular behavior observed in a project. A good debugger is a critical tool for authoring convincing, modern, rich physics. With that in mind, we completely reworked the user interface (UI) and added some interesting features.

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