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  1. Netcode solutions for competitive action. Target competitive action multiplayer games with the Netcode for Entities package based on ECS, built for performance and scalability. Build ambitious server-authoritative gameplay featuring prediction, interpolation, and lag compensation.

    • NetCode

      Unity Gaming Services의 Relay는 전용 호스팅에 투자할 필요 없이 플레이 테스트를...

    • Deutsch

      Das Unity Transport Package ist eine Netcode-agnostische...

  2. From creation to community. Build within Unitys ecosystem, or mix and match your preferred tools and services. Versatile networking stacks include Netcode for GameObjects and Netcode for Entities, plus multiplayer tools from Unity Gaming Services like Game Server Hosting and Vivox Voice Chat.

  3. Use Multiplayer Tools such as the Profiler, Runtime Stats Monitor, Network Simulator, and Network Scene Visualization to optimize your game's performance and usability.

  4. 7 maj 2024 · A NetworkObject is a GameObject with a NetworkObject component and at least one NetworkBehaviour component, which enables the GameObject to respond to and interact with netcode. NetworkObjects are session-mode agnostic and used in both client-server and distributed authority contexts.

  5. 8 kwi 2022 · Netcode for GameObjects is a high-level networking library built for Unity for you to abstract networking logic. You can send GameObjects and world data across a networking session to many players at once.

  6. 10 kwi 2014 · I browsed through the entire Tools-Network category on the Asset Store and looked around for off-the-store networking solutions and made notes. This list is a summary of what's out there and what I perceive as popular or worthy of checking out, not specifically recommendations and certainly not a feature comparison matrix.

  7. Build and refine multiplayer gaming experiences for your players with foundational tools to handle networking, communication, synchronization, and more.

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