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  1. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity) This will return a negative value if the car is traveling backwards and positive if the car is traveling forwards but if the car is traveling perfectly straight left or right (so it isn’t going in the ...

  2. The maximum velocity the motor can use to reach Motor.DesiredAngle measured in radians per physics frame (1/60th of a second).

  3. 21 kwi 2024 · There are 5280 feet in a mile. So, 1 mile = 5280 feet. We will use this to convert feet to miles (and thus feet/s to miles/s). Then multiply by 3600 (60*60) to get to MPH, as there’s 3600 seconds in an hour). So, if we were to work this through line-by-line in code, it would look like: local studsPerSecond = part.AssemblyLinearVelocity.Magnitude.

  4. 24 kwi 2022 · I want to find a way to calculate the speed of an object’s movement, relative to their front side / local axis. Like in the example from below. What is the issue? Include screenshots / videos if possible! Velocity.Magnitude gives an absolute number (not positive or negative) so there is no way to differentiate between directions. And also, as ...

  5. VehicleSeat.MaxSpeed. number. Read Parallel. The maximum speed that can be attained. ©2024 Roblox Corporation.

  6. How fast the vehicles will be able to attain VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.

  7. 3 cze 2022 · I want to make the fov of the player change depending on the amount of speed the car has. (to achieve a sense of speed, basically) What is the issue? Include screenshots / videos if possible!

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