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  1. 12 sie 2021 · You can have a value that’s called speed and when you move it moves at the value called speed. From there you make a gui and tween is to the value / max speed.

  2. 9 paź 2022 · To get the speed that the player is traveling vertically to check whether the player is falling or jumping, just use the Player.Character.PrimaryPart.Velocity.Y value. It will be > 0 when the player is jumping and floor material is nil, or < 0 when the player is falling back down.

  3. 31 lip 2023 · To get you started on a basic speedometer, here is a quick showcase: local Speedometer = script.Parent -- Location of speedometer. local CarName = "MyCarName" -- The name of the vehicle in the workspace (You probably already defined this) local Car = workspace:FindFirstChild(CarName) -- Gets the vehicle from the workspace.

  4. 10 lip 2020 · I am looking to make a game in which there will be vehicles, specifically cars and boats. Vehicles will be controlled 100% by the player (can go forward, backwards and turn left/right). How can I make it so that exploiters will not be able to just adjust the speed of the vehicle?

  5. 11 lut 2022 · here is screenshot and script. local plr = game.Players.LocalPlayer. local walkSpeedText = workspace.StarterGui.WALKGUI.walkSpeedText1. local jumpPowerText = workspace.StarterGui.WALKGUI.jumpPowerText1. while wait (1) do. walkSpeedText.Text = "Walkspeed: " + plr.Character.Humanoid.WalkSpeed.

  6. 1 paź 2023 · I think Roblox should definitely add some sort of direct functionality to opt out of CoreGui changes before updating something like the display name text or the health bar under it. A lot of devs, myself included, prefer the appearance of the older UIs like the legacy chat UI.

  7. 17 cze 2022 · I am currently trying to make a system that detects the speed of a vehicle that uses A-chassis. If the vehicle exceeded a certain speed, the system will give a warning sound and a icon will lit up.

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