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  1. Typically you would pillar up about 50 to 60 blocks, or climb a tall mountain, and use the direction and downward tilt angle of the target with your coordinates to calculate first the horizontal distance to the target, then the X and Z coordinates of the target based on that distance and direction.

  2. distance=..50 or distance=0..50..50 means in a radius of 50 block. One good thing for 1.13, so you wouldn't have do distance=50, distance_min=0.

  3. Distances in Minecraft are quite easy to measure. Officially, [1] Minecraft uses the metric system , and each block is considered to be 1 cubic meter . When you measure long distances, it's easier to count if you mark the terrain with a space of 4 blocks between each marked block.

  4. Hello, I'm making a minecraft java map, and I need to have command blocks around the map that measure the distance between the nearest player. Anyone know how to do this?

  5. To test for a player in some distance from a certain place, use: /testfor @a[x=X,y=Y,z=Z,r=R,rm=RM] Where X, Y and Z are the middle coordinates of the area to test for a player, R and RM specify the minimum and maximum distances from the specified coordinates, respectively.

  6. You can use the positioned component to specify the executing position and then use distance to specify the distance from that position, in your case [distance=0..1].

  7. 12 lis 2014 · If you would like to detect players in a radius around a certain coordinate, instead of a radius around the the command block, you can use a command like this: /testfor @a[x=X,y=Y,z=Z,r=RADIUS] To make this a bit clearer, the X,Y, and Z in the command are the

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