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  1. 23 kwi 2022 · We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand

  2. 18 lut 2023 · Most games I’ve seen use a free model FOV slider from the toolbox which is annoying to control because you can only change it in third person since your mouse is locked in first person. I have a solution! This script decreases your FOV when you hold “Z” and increases it when you hold “X”

  3. 25 sty 2021 · First, you’re going to want to add a screen GUI and put, a text box, a text label, and a text button, and a IntValue in replicated storage. name it FOV. Change the text in the button to, Press to confirm FOV! , or whatever you want it so say. Change the label to FOV Changer, or whatever you want, and leave the button empty

  4. 22 gru 2021 · We want the FOV slider to start at 60, end at 110, and go up in increments of 5. With the slider created, we now have to track when it changes and change the camera’s field of view! Now, all that’s left to do is track the slider (this can be done with :Track() !)

  5. 21 godz. temu · After messing with character’s properties this is what I got so far: Here is a Script that does this job: UIS.InputBegan:Connect (function (input, gameProcessedEvent) print (input.KeyCode,gameProcessedEvent) if input.KeyCode == Enum.KeyCode.C and not gameProcessedEvent then a = not a if a then PlrMovement:SetSpeed (0,0,0)--a knit service to ...

  6. 6 sty 2024 · This script adjusts the field of view (FOV) of the camera based on the speed of the player’s character. The script uses a lerp function for a smooth transition between the current and target FOV values to create a more visually appealing effect.

  7. 11 lut 2023 · Simple and useful, I like it. I’d suggest you to add a few more FOV options like 55, 90 or 100. Another thing is the list placement of selectable FOVs could be near the first button that opens it.

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