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  1. 21 paź 2020 · I want to get the exact distance between two points to spwan a rope with exactly that Length; What is the issue? Include screenshots / videos if possible!

  2. You can do this in 1 loop. Calculate the magnitude inside the loop, and compare to the current lowest magnitude. If lower, save the current lowest magnitude and npc. Once loop is over, you have the npc with they lowest magnitude, and don't need to loop through them again.

  3. 19 sty 2024 · You can use pathfinding (built into roblox) and use agent parameters to set simple settings for your npc to move (ex: can jump yes or no)

  4. 10 sie 2023 · You can utilize raycasting to get the distance between two parts. Here’s an example from the Roblox Documentation. local rayOrigin = workspace.TestOrigin.Position local rayDestination = workspace.TestDestination.Position local rayDirection = rayDestination - rayOrigin local raycastResult = workspace:Raycast (rayOrigin, rayDirection)

  5. 27 kwi 2021 · Is there a way to compare the overall pathfinding distances between two different paths? For example, lets assume we are using Pathfinding Service, and have multiple Computed Paths. How would this then work?

  6. 15 gru 2021 · Public Transit is coming to Mini Cities and will bring a new way to earn money! Buses. Using the new bus depot building, you can now create and manage your own bus lines throughout your city! Simply select a bus stop while in the bus line editor to add a stop to your bus line.

  7. The DistanceFromCharacter Player function returns the distance between the character's head and the given Vector3 point. It returns 0 if the player has no Player.Character . This is useful when determining the distance between a player and another object or location in game.

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