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  1. 3 sty 2015 · Is there a way to anchor a bone so when I move my root bone, all bone move using IK except the anchored bone? This would be super useful for trying to make a squatting pose where I’d anchor the feet, then move the root bone down without the feet moving down as well.

  2. 17 lip 2018 · The tutorials I've found show how to rig a wheel to roll automatically, in one direction (X or Y), in relation to the location of an empty or bone. I've managed to get the wheel rotation to work al...

  3. 24 sty 2022 · In this article, we will delve into this process of adding bones to your model, starting with taking a closer look at the concept of an armature. Then, we will go through the fundamental steps such as how to add, frame, extrude, and categorize bones, as well as look at some final tips.

  4. 29 kwi 2024 · 3D Artist Blue Nile 3D has released Lazy Bones, a handy Blender add-on for accelerating bone creation and placement, perfect for incorporating into your manual workflow and rigging complex shapes.

  5. 30 sie 2023 · We have a two bone IK chain, parented to the control bone; its target is parented to the root bone. The cylinder/can bone is parented to the second bone in the IK chain, and then copies world space rotation from the IK target, which has the same rest axes as it, to remain parallel.

  6. 3 lip 2024 · Puppetiere is the ALL-IN-ONE solution for rigging and animation in blender. Puppetiere offers a suite of powerful utilities that streamline your workflow, making the process of rigging and animation less of a hassle.

  7. 5 wrz 2021 · It can quickly and easily setup rigging for your characters that includes soft IK, automatic IK vs FK switching and a host of other useful features for arms, legs, feet, hands, spines and heads and that's just the beginning.