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  1. 8 sty 2023 · You can do both, select players by distance / radius around a certain point or in an area defined by 2 sets of coordinates. For more info see here: https://minecraft.wiki/w/Target_selectors#Selecting_targets_by_distance

  2. You can use the positioned component to specify the executing position and then use distance to specify the distance from that position, in your case [distance=0..1].

  3. distance=..50 or distance=0..50..50 means in a radius of 50 block. One good thing for 1.13, so you wouldn't have do distance=50, distance_min=0.

  4. 29 maj 2017 · You can do this in 1.13+ now, with the /execute store command. The steps are as follows: store player coordinates > calculate the differences > square the differences > sum up > calculate the sqrt values. I'm using euclidean distance as the metric. 1.

  5. 22 cze 2020 · You can use execute store result ... run data get entity @s ..., to get the players's position in each axis, found in the Pos[x,y,z] data tag. If you store the target's coordinates and your coordinates in different scores, you can use subtraction using scoreboard players operation to find the distance along each axis.

  6. 18 lis 2023 · so i’m trying to get text to come onto the screen when a player enters a town, i have the text working but i can’t figure out how to make it activate in a certain radius of the command block. Distance is a java-exclusive argument. For Bedrock we have r, rm, or dx/dy/dz.

  7. Bedrock Edition [] In Bedrock Edition you can turn on the "View coordinates" switch in your game settings. This isn't a cheat, so doing this doesn't affect your ability to earn achievements, and it makes distance measuring quite easy.

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