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  1. 22 wrz 2021 · I need to find a world position based on an origin position where I have the LookVector and a distance to move along that LookVector. So, lets say: I have a part at 0, 0, 0. I have an arbitrary LookVector expressed as a Vector3. I have a distance, lets say 20 studs.

  2. 24 cze 2021 · Here’s how you index a property with a space in the name: workspace.TableLamp["Origin Position"] = Vector3.new(0, 0, 0) However, it is not possible to change this property via Lua code.

  3. 4 gru 2020 · Unless you move everything so that 0,0,0 is where you want it to be…. If everything, Terrain and all, is 1000 studs off on the X axis you’d have to move it all -1000 studs to get 0,0,0 in the ‘correct’ location.

  4. A google doc with many flight plans, that you can use for your own flights can be found here. Once a waypoint has been selected, users can change the altitude of which the aircraft should climb to before the aircraft reaches its waypoint.

  5. Waypoints are geographical reference points used in the planning of flight paths. They determine where an aircraft turns, and where they turn to and from, similar to bus stops on a bus route. Below is the current list of waypoints in Flightline and their grid references.

  6. Online Flight Planner. Use the form on the "Route" tab to generate flight plans and you can find them here later.

  7. With the distance calculator distance.to you can easily determine distances between world-wide locations. Simply enter any desired location into the search function and you will get the shortest distance (air line) between the points, the route (route planner) as well as all important information.

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