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A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours. A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual.
The hag feeds on the corpse of one enemy within reach that died within the past minute. Each creature of the hag's choice that is within 60 feet and able to see the feeding must succeed on a DC 15 Wisdom saving throw or be frightened of the hag for 1 minute.
Bheur hags are formidable spellcasters that use their innate magic to manipulate the weather, create snowstorms, and freeze their enemies. They can also touch their foes with a chilling grasp that inflicts frost damage and weakens fire-based creatures.
Bheur hags become more active during winter, using their ice and weather magic to make life miserable for nearby settlements. A bheur hag carries a twisted gray wooden staff that can be ridden like a flying broom and that augments the hag's magic.
Returning 12 results for 'bheur hag'. magic staff. The hag can use its flying speed only while astride the staff. If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a bheur hag can use a. wintry lands, favoring snowy mountains.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:10 (2d8+1) bludgeoning damage plus 3 (1d6) cold damage.
A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours. A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual.