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  1. Calculate the trajectory of projectiles. Hello there. A week ago, me and my friend decided that we want to make a Mod for Minecraft where you could mark a block somewhere, and the mod would automatically line you up. Of course the first step is to find out how arrows fly and where they will land.

  2. You may calculate the time of flight of a projectile using the formula: t = 2 × V₀ × sin(α) / g. where: t – Time of flight; V₀ – Initial velocity; α – Angle of launch; and; g – Gravitational acceleration.

  3. ☝️In this video we derive the formula to calculate the Time of Flight in Projectile motion. ⏱ Timestamps:00:00 Intro00:37 Step 1: Kinematics04:16 Step 2: ...

  4. In this formula, Vt is the current velocity of the projectile, Vt-1 is the previous velocity of the projectile, drag is a coefficient reflecting air resistance in Minecraft. This is how the current velocity is calculated in the CBC mod itself.

  5. 🌟 Enhance Your Understanding with Our Free Slide Download! 🌟Did you love this video? Dive deeper by downloading the slides used in our lesson—for FREE!Why ...

  6. At the top of any parabola, the vertical velocity of a projectile is 0, as it shifts from traveling upwards to falling. Solve the equation for initial vertical velocity and you get: sqrt(2*9.8*maxH)=[init vertical velocity]

  7. 19 wrz 2023 · The fraction of the projectile's speed maintained every frame while traveling in water. multiple_targets: True: Boolean: If true, the projectile can hit multiple entities per flight. offset [0, 0, 0] Vector [a, b, c] The offset from the entity's anchor where the projectile will spawn. on_fire_time: 0.0: Decimal

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